Renderlet is a WebAssembly framework for writing graphics code that runs anywhere.
With renderlet, we compile graphics to portable WebAssembly modules and provide a runtime that abstracts away the underlying GPU architecture to the code.
A compiler that takes a high-level specification of your graphics pipeline, any assets, custom functions, and libraries, and builds self-contained WebAssembly modules.
A rendering engine, wander, that embeds into any application, on any platform, that safely runs the renderlet modules with the platform’s GPU.
A visual editor that makes it easy to compile graphics and visualization pipelines out of reusable modules.